Week 4 — The Treasure Hunt
A week of pirate play that builds, clue by clue, to a Friday treasure hunt for real gold doubloons hidden in the sand. June 22–26 · Bigs classroom, ages 3.5–5.
This guide pairs with the General Planning Guide — that's where the planning principles, the energy arc, and the full executive-function primer live. This Week 4 guide applies them to Pirates, built around the Bigs (3.5–5) daily schedule. The whole week builds toward Friday's Treasure Hunt: children follow a class-made map to find gold doubloons buried in the sandbox, then load them into a chest they decorated themselves. Start with the prep block just below — the EF lens, the checklist, and the supplies — then run the days.
Week Snapshot
Before You Run the Week
Four things to take in before the day plans: how this guide works, the one skill we're watching for, what to prep, and what to have on hand. Read these first; the five days follow.
How to use this guide. Each day below is the full run-sheet — every block of the Bigs schedule, in order, so you can print a single day and run it from the page. Transition and fixed blocks are kept brief; the flex blocks carry the detail.
The 📸 Brightwheel moments are built in. Look for the warm camera callout inside each day — it sits on the block where the photo naturally happens, with the shot to grab and a ready-to-post caption.
A note on the crafts. Five crafts anchor the week's Craft block — Pirate Hats, Build-a-Treasure-Map, Treasure Chest, Pirate Patterns, and Pirate Dot Paint. Other pirate favorites (pirate ship, flag painting, pirate hook, cutting pages) make great Centers add-ons for children who want more.
Printing. Use your browser's Print — each day breaks cleanly onto its own sheet.
This Week's EF Lens — Inhibitory Control
Wait for the signal
Inhibitory control is the brake — the ability to pause a strong urge and choose what to do instead. A treasure hunt is built from exactly that urge: the pull to bolt for the X, to dig first, to grab all the gold. That pull is the gift — it gives children real, exciting reasons to practice stopping, waiting, and taking turns, all week long.
Your job is the light touch: notice it and name it when it shows up — not run "self-control drills." Use a clear "ready… go!" signal so waiting has a finish line, and celebrate the child who holds still for it, takes a turn, or leaves treasure for a friend.
Watch for it when a child…
- Holds at the line and waits for the "go" instead of charging ahead.
- Takes a turn digging and steps back so a friend can dig too.
- Finds the treasure and leaves some for the crew instead of scooping it all.
- Freezes on the signal mid-hunt, even when excited.
Before the Week
A little setup makes the hunt sing. Get these squared away over the weekend or Monday morning.
Supplies — Check & Request
Scan this against what's already in the room. Anything you're short on, send the checked list to Amy early — furniture & equipment especially, since those have the longest lead time. Items marked (parent) are family-supplied; on hand means it's already here.
Furniture & Equipment · order early
- Sandbox / sand-play area stocked1
- Shade canopy / umbrellasas needed
- Big poster board / easel (class map)1
- Dramatic-play "pirate ship" (crate/blocks)1
- Storage bins2–3
Treasure Hunt Materials
- Gold doubloons (Amazon, Amy)on hand
- Blank treasure-map / parchment paper1 ream
- Picture clue cardsset
- Small shovels / scoops6–8
- Landmark stickers (tree, slide…)pack
- Captain's bell / signal1
Craft · the week's five
- Pirate-hat die cuts + stapler (Mon)1/child
- Mixed-media bits + glue (maps, Tue)set
- Small boxes for chests (Wed)1/child
- Jewels & sequins (Wed)tubs
- Pirate Patterns worksheets (Thu)1/child
- Pirate dot-paint printouts (Fri)1/child
- Dot paint / bingo daubers6–8
- Washable paint + brushesset
- Glue sticks1/child
- Add-on kits (ship, flag, hook, cutting)Centers
Music & Dramatic Play
- Pirate songs / playlistready
- Bandanas / eye patchesclass set
- Spyglass / telescope prop1–2
Per-Child, Sun & Cleanup
- Sunscreen (check stock)2–3
- Sun hats (parent / spares)spares
- Smocks1/child
- First-aid kit (check)1
- Paper towels + sanitizer2–3
The Week Builds Toward Friday
Five days that escalate — become a crew, learn to read maps and clues, practice the hunt, make the class map, then run the real treasure hunt. Each day adds one layer the children carry to the next.
The Daily Rhythm
Every day runs the identical clock, and each day plan below carries it in full, block by block. Four blocks are fixed — the two snacks, lunch, and quiet time. Everything else is flex: that's the curriculum.
Five Days, Fully Planned
Each day is the full run-sheet — every block of the Bigs schedule, in order. The 📸 Brightwheel moment is tucked into the block where it happens.
Combined arrival care. All classrooms together — quiet free play and books until the Bigs room opens.
Opening Circle — Ahoy, Crew!
Kick off the week with pirate energy: this week we become a pirate crew, and on Friday we'll hunt for real buried treasure. Teach the week's one signal — the captain's "ready… go!" — and practice it twice as a game. Preview the visual schedule.
Handwash / bathroom. Sunscreen + hats on at the door before heading out.
Outdoor Play · Pirate Sand Play (anchor)
Free pirate play in the sandbox — dig, build, sail. Partway through, "discover" that you tucked a few gold doubloons in the sand over the weekend. Let the delight land: there's treasure here! Don't organize a hunt yet — today is about the spark and the first taste of the week's rule: when you find gold, there's enough for everyone, so leave some for your mates.
Materials — sandbox, scoops/shovels, a handful of doubloons pre-hidden, towels nearby.
Fixed
Morning Snack
"Pirate fuel." A calm reset after the excitement of the find.
Handwash / bathroom. Into the indoor blocks.
Craft · Pirate Hats
Every pirate needs a hat. Children paint a hat die-cut and you staple it to fit — instant crew identity they'll wear all week. Becoming the character is what makes the rest of the week feel real.
Materials — pirate-hat die cuts, washable paint, brushes, stapler (adult).
Music & Movement · Pirate Songs
Introduce the week's pirate songs and a "freeze when the captain says freeze" movement game — a playful first rep of stopping on a signal. The same songs all week build the familiarity that makes Friday a celebration.
Centers / Free Choice
Open centers with a pirate thread — a "ship" in dramatic play with bandanas and a spyglass, treasure in the sensory bin, boats in blocks. Children try on the pirate world at their own pace. (Pirate-ship and flag add-on crafts can live here for those who want more.)
Handwash / bathroom. Wash up for lunch.
Fixed
Lunch
A calm, social meal. Narrate the afternoon to come.
Handwash / bathroom. Before heading back out.
Outdoor Activity / Play (hot window)
Peak heat — keep it shaded and light. A gentle "walk the plank" balance line or shade play; on a hot day, move to an indoor pirate movement game. Short is fine.
Fixed
Quiet Time
Rest, books, soft music. Bodies rest even if not everyone sleeps.
Wake-up · handwash / bathroom. Slow, gentle transition back.
Fixed
Afternoon Snack
Refuel for the afternoon.
Manipulative · Count the Gold
Sort and count doubloons into cups — fine motor plus number play. A quiet, satisfying way to keep the treasure theme alive, and a gentle "take just five" turn-taking practice.
Cleanup & room reset. Everyone helps; sing the cleanup song.
Handwash / bathroom. Tidy up for closing.
Closing Circle
Recap the day: "We became pirates and found treasure! What's the captain's signal?" Practice "ready… go!" once more to close.
Combined Active Engagement — Departure. Classrooms combine; calm play and warm handoffs to parents.
Combined arrival care. Quiet welcome until the Bigs room opens.
Opening Circle — How to Read a Map
Show a big, simple picture map of the play yard with one X. Walk through it together: "The X is by the tree — where would we go?" Keep it to one or two landmarks. Today's job: a map tells us where, and we wait for the signal before we go.
Handwash / bathroom. Sunscreen + hats at the door.
Outdoor Play · Follow the Map (anchor)
Hide doubloons at one or two landmarks and give small groups a simple picture map. Children read the X, wait for your "go," then walk (not run) to dig. Reset and repeat so everyone gets turns. The waiting at the line is the whole game — celebrate the holding-still as loudly as the finding.
Materials — picture maps, doubloons, scoops, the captain's signal.
Fixed
Morning Snack
Settle and refuel. Recap "what did the map tell us?" if the mood is right.
Handwash / bathroom. Into indoor blocks.
Craft · Build a Treasure Map
Each child makes their own treasure map — drawing a path, gluing on landmarks and a big X with mixed-media bits. Making a map deepens the "symbols mean places" idea and gives them a map to take home and re-hunt.
Materials — blank map/parchment paper, mixed-media bits, glue, crayons/markers.
Music & Movement · Pirate Walk & Freeze
Sing yesterday's songs, then "pirate walk to the treasure" — march on the music, freeze when it stops. Another joyful rep of stopping on a signal, set to the pirate soundtrack.
Centers / Free Choice
Add a "map table" to centers — children hide a toy and draw a map for a friend to find. Watch for the pretend-hunts that pop up on their own.
Handwash / bathroom. Wash up for lunch.
Fixed
Lunch
Calm, social meal.
Handwash / bathroom. Before heading out.
Outdoor Activity / Play (hot window)
Peak heat — shaded and light. A slow "scout the yard" walk to spot landmarks for the map, or shade play. Shorten on a hot day.
Fixed
Quiet Time
Rest, books, soft music.
Wake-up · handwash / bathroom. Gentle transition back.
Fixed
Afternoon Snack
Refuel.
Manipulative · Map Symbols Match
Match picture cards (tree, ship, X) to spots on a simple board — a quiet game that reinforces "a symbol stands for a place," the heart of map-reading.
Cleanup & room reset. Everyone helps.
Handwash / bathroom. Tidy for closing.
Closing Circle
"What does X mean? What do we do before we run to it?" End on the wait-for-go win.
Combined Active Engagement — Departure. Calm combined play and warm handoffs.
Combined arrival care. Quiet welcome until the Bigs room opens.
Opening Circle — Pirate Rules of the Hunt
Name the three crew rules together, with hand motions: wait for GO, take turns digging, leave gold for your mates. These are the rules we'll use on the big day. Practice "ready… go… freeze!" as a game.
This is the week's biggest self-control day. A practice hunt is a controlled rehearsal of the exact urges Friday will bring — the bolt, the grab, the "me first." Today they get to feel those urges and practice the brake, with you right there to coach and celebrate.
Keep naming it warmly: "You waited for GO." "You took one turn and stepped back." "You left some for your crew." Those three sentences, repeated, are the whole lesson.
Handwash / bathroom. Sunscreen + hats at the door.
Outdoor Play · Practice Hunts (anchor)
Run short practice hunts in small groups: line up, wait for "go," follow the clue, take turns digging, and stop when each pirate has found a few. Reset and rotate. It's not a race — everyone "wins" by following the three rules. You're a cheerful captain, narrating the self-control you see.
Materials — doubloons, a clue or two, scoops, the captain's signal, a cup per child for their "fair share."
Fixed
Morning Snack
Settle after the active morning.
Handwash / bathroom. Into indoor blocks.
Craft · Treasure Chest
Children decorate their own treasure chest with jewels and sequins — the chest that will hold the gold they find Friday. A purposeful craft that builds anticipation and gives every pirate a place for their fair share.
Materials — a small box per child, jewels, sequins, glue.
Music & Movement · Red Light, Pirate Light
A pirate "Red Light, Green Light" — sail on green, freeze on red. The clearest, most joyful inhibitory-control game there is, dressed up as pirates heading for treasure.
Centers / Free Choice
Dramatic play becomes a pretend hunt — children take turns being the captain who calls "go." Watch who practices the rules without being asked.
Handwash / bathroom. Wash up for lunch.
Fixed
Lunch
Calm, social meal.
Handwash / bathroom. Before heading out.
Outdoor Activity / Play (hot window)
Peak heat — shaded and light. Quiet shade games or a calm "rest at port." Keep it short on a hot day.
Fixed
Quiet Time
Rest, books, soft music.
Wake-up · handwash / bathroom. Gentle transition back.
Fixed
Afternoon Snack
Refuel.
Manipulative · Fill the Chest, Fairly
Take turns dropping a set number of jewels into a shared chest — a quiet game of "my turn, your turn" that rehearses the share-and-wait rule in a calm setting.
Cleanup & room reset. Everyone helps.
Handwash / bathroom. Tidy for closing.
Closing Circle
Recite the three rules together one more time. "We're almost ready for the big hunt!"
Combined Active Engagement — Departure. Calm combined play and warm handoffs.
Combined arrival care. Quiet welcome until the Bigs room opens.
Opening Circle — Our Class Map
Bring out the big blank poster. As a group, decide where the treasure will be hidden tomorrow and mark the path and the X together. Tomorrow we follow this map — so today we make it and remember it.
Handwash / bathroom. Sunscreen + hats at the door.
Outdoor Play · Walk the Map & Test It (anchor)
Take the class map outside and walk the route together, matching each landmark on the paper to the real yard. Do one test hunt at the chosen spot — wait for "go," follow the path, find a doubloon — so tomorrow runs smoothly. Hold the excitement: tomorrow is the real thing.
Materials — the class map, a few doubloons, scoops, the captain's signal.
Fixed
Morning Snack
Settle; buzzing with anticipation is fine.
Handwash / bathroom. Into indoor blocks.
Craft · Pirate Patterns
A calmer, focused craft: children complete pirate pattern strips (hat, ship, coin, repeat). Holding a pattern in mind and finishing it is satisfying fine-motor work — and a nice change of pace before the big day.
Materials — Pirate Patterns worksheets, crayons or pattern stickers.
Music & Movement · The Whole Pirate Set
Run all the week's pirate songs and freeze-games in order — a dress rehearsal for tomorrow's soundtrack and one more joyful round of stop-on-the-signal.
Centers / Free Choice
Quiet, regulating centers to balance the big morning. Finish any treasure chests; offer the pretend hunt for those who want to keep rehearsing.
Handwash / bathroom. Wash up for lunch.
Fixed
Lunch
Calm, social meal.
Handwash / bathroom. Before heading out.
Outdoor Activity / Play (hot window)
Peak heat — shaded and light. A calm "admire the map" moment or indoor movement on a hot day. No hunting yet — save it for tomorrow.
Fixed
Quiet Time
Rest, books, soft music.
Wake-up · handwash / bathroom. Gentle transition back.
Fixed
Afternoon Snack
Refuel.
Manipulative · Map Recap
A small-group game: rebuild the class map's path from memory with loose parts, then check it against the real one. A gentle close that readies them for tomorrow.
Cleanup & room reset. Protect the map and chests; tidy the rest.
Handwash / bathroom. Tidy for closing.
Closing Circle
Walk through tomorrow together: "First we… then we wait for… then we…" Holding the plan overnight is its own quiet rep.
Combined Active Engagement — Departure. Calm combined play and warm handoffs.
Combined arrival care. Quiet welcome — big-day energy is already building.
Opening Circle — It's Treasure Hunt Day!
Celebrate the moment. Review the class map and the three rules from memory: wait for GO, take turns, leave gold for your mates. Hand out the decorated chests. Build the excitement — and remind them the captain's GO is coming.
Handwash / bathroom. Sunscreen + hats at the door — to the treasure!
Outdoor Play · The Treasure Hunt (anchor)
The big one. The crew lines up, holds for the captain's "ready… GO!", follows the class map to the X, and digs for the gold doubloons — taking turns and filling their chests with a fair share. Keep it joyful and well-paced; you're the celebrating captain, narrating every bit of waiting, turn-taking, and sharing you see. End all together with the chests held high and a big "Arrr!"
Materials — the class map, lots of doubloons pre-hidden, the decorated chests, scoops, the captain's signal, extra hands for supervision.
Fixed
Morning Snack
A celebratory snack. Big feelings deserve a calm landing — and a chance to admire the gold.
Handwash / bathroom. Into indoor blocks.
Craft · Pirate Dot Paint
A calm, happy wind-down after the big hunt: a pirate-and-the-letter-"P" dot-paint page. Low-demand fine motor, a satisfying close, and a keepsake to send home with the gold.
Materials — pirate "P" dot-paint printouts, dot paint / bingo daubers.
Music & Movement · Pirate Party
Sing the full week's pirate songs one last time — a joyful, familiar celebration of a hunt well done.
Centers / Free Choice
Calm, open centers to decompress after the big morning. Let the pirate world live on in dramatic play for those who want it.
Handwash / bathroom. Wash up for lunch.
Fixed
Lunch
A happy, social meal — let them retell the hunt.
Handwash / bathroom. Before heading out.
Outdoor Activity / Play (hot window)
Peak heat — light and shaded. Quiet free play while the gold is tidied, or indoor movement on a hot day.
Fixed
Quiet Time
A well-earned rest after a big week.
Wake-up · handwash / bathroom. Gentle transition back.
Fixed
Afternoon Snack
Refuel.
Manipulative · Free Choice
Open, quiet manipulatives — child's choice. A low-demand end to a high-energy week.
Cleanup & room reset. Gather and count the gold; everyone helps.
Handwash / bathroom. Tidy for closing.
Closing Circle — Crew in Review
Celebrate the hunt and, especially, the waiting and sharing that made it work. "What will you tell your grown-up about the treasure?" Send them off proud (and with their gold).
Combined Active Engagement — Departure. Calm combined play; share the treasure-hunt photos and stories at warm handoffs.